![]() Right, but what about the really fun hardware. Like Bond, Dark will stumble across vehicles, including a speedy hoverbike. She can shoot and damage even frivolous background details-such as the hovercars that cruise by the skyscraper windows. Joanna Dark can push, pull, carry and throw objects. ![]() Interaction with the environment has also been ramped up. Sample mission objectives include planting mines to obliterate security cameras, convincing a scientist to grant access to a computer system, and nabbing a data-storage necklace from a reluctant dataDyne staff member. So, instead of simply dealing with tougher enemies, Perfect Dark players will face some tricky puzzles at the higher difficulties, or they can stick with the more action-oriented easy mode. But Nintendo says the objectives will be more intellectually challenging this time around. (Oh, and you can access these simulants in multiplayer mode, but more on that later.)Īs in 007's adventure, each of Perfect Dark's 18-plus single-player stages will offer three levels of difficulty, with harder difficulties doling out more mission objectives. They'll provide cover, scout the area, even act as shields from enemy fire. During your adventure, you'll find computer-controlled buddies who-much like Natalya in GoldenEye's jungle stage, but smarter-wili fight alongside you and respond to formation commands issued via D-pad. Here's the real kicker: You'll have Al guys on your side, too. You'll need to rely on stealth if you wanna walk, breathe and whup ass for long. Perfect Dark's baddies will reportedly work as a team, they'll seek cover, they'll assess your abilities and take immediate action. Enemy Al is at the genius level compared to GoldenEye's bad guys. Everything in the single-player game has been enhanced. Perfect Dark will also support Nintendo's Expansion Pak to punch visual quality up a few more notches, and it'll sound as good as it looks thanks to Rare's immersive Surround and Acoustic Shadowing Technology.īut will it play as good as it looks? Let's put it this way-Perfect Dark was one of the few games at E3 that our editor returned to play again and again. Gee-wiz graphical tricks abound, including real-time lighting, particle effects, fancy HUD displays, lens flare, steam and falling rain.Įven enemy animation will be beefed up with scads of new motion-captured death throes. "Let's throw everything else away.' Well, they didn't like very much." As a result, level architecture is more complex, with staircases everywhere, more varied and detailed textures and latticed structures. "Basically, Rare was like, 'We know what we like about the GoldenEye engine,"' Lobb told. And according to Nintendo game guru Ken Lobb, Perfect Dark's supreme visuals (and enhanced gameplay) are the result of Rare's major overhaul of GoldenEye's code. If you can't tell from the screenshots, these environments are stunning. The gripping plot twists through plenty of in-game cinemas, while the levels are set everywhere from a future-shocked Chicago to secret airbases to an alien crash site at the bottom of the Pacific. One thing leads to another, Dark learns of an intergalactic war, Earth's caught in the middle, yada, yada, yada. ![]() She learns dataDyne is working with aliens called the Skeedar, who are at war with the Grays, that infamous race of big-eyed aliens who are your allies in the game. Dark's adventure-set in dreary 2023-begins when she's assigned to rescue a scientist from the secretive dataDyne Corporation. Her name's Joanna Dark, she's a rookie secret agent with a Dorothy Hamill hairdo, and she wields twice as many weapons as oP 007. License, they built GoldenEye's sequel around a slick new character. When Nintendo and Rare missed out on the Tomorrow Never Dies And we haven't even mentioned the computer-controlled "simulant" allies and enemies, the complex mission objectives, the game's Blade Rurrnennsplred cinematic feel or the ability to map your face onto multiplayer characters with the Game Boy Camera. Wanna hear another? "You can shoot out the lights in some of the deathmatch levels," Edmonds continued, "and then use your night vision to see people and shoot them." Nifty. And Rare has crammed this mucho-anticipated pseudo-sequel to GoldenEye 007 with plenty of equally snazzy innovations. Sure enough, your perspective goes goofy-all wavy and distorted by the same blur effect seen in Metal Gear Solid-when opponents coldcock your noggin in Perfect Dark's multiplayer mode, which we played extensively at E3. "It makes it hard for them to aim, and there's a gun in the game that has the same effect." "Your opponents' vision becomes blurry when you punch them," Rare's Mark Edmonds, Perfect Dark's producer, told us. Leave it to the guys at Rare to devise a use for the most useless weapon in first-person shooters: the fist.
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